Solve444.m - find a solution to any 4x4x4 cube. Solve222.m - find God's Algorithm to a 2x2x2 cube Rubsolve.m - solve the cube using a layer by layer approach Rubinfo.m - returns information about the cube state Rubcross.m - searches for a cross on the cube. Rubcheck.m - checks the validity of a 2x2x2 or 3x3x3 state. Rub2move.m - converts a move in Rubik's code to axile 'x11' form. Parity.m - calculates the parity of a permutation. Move2rub.m - converts a move of the form 'x11' to Rubik's Code 'B'. Ind2State.m - converts an index to a state GetFacelets.m - converts a state in the orientation/permutation representation to the facelet repr. y Morwen Thistlethwaite tenía un método para resolver cualquier cubo en 52 movimientos o. puede ver aquí para obtener información sobre el cubo de Rubik y sus movimientos. If youre tired of hazy and confusing solutions to Rubiks Cube Just follow these step by step solutions and you will be able to resolve the Rubiks cube. GetEdges.m - calculates the edge permutation/orientation of a given 3x3x3 cube. Leí en alguna parte que cualquier forma revuelta de 3 times 3 times 3 El cubo de Rubik puede resolverse utilizando como ciencias la-combinatoria. GetCorners2.m - calculates the corner permutation/orientation of a given 2x2x2 cube. GetCorners.m - calculates the corner permutation/orientation of a given 3x3x3 cube. The PDF also contains a vast theoretical description of the cube.Īlgrot.m - calculates how an algorithm changes under rotation of the cube.ĭigrub.m - GUIDE-generated m-file to go with digrub.fig.Įditstate.fig - GUI figure for manual input programĮditstate.m - GUIDE-generated m-file to go with editstate.fig.įindpeeks.m - Peek-finder that is used to find the cube's position in a webcam image. Inverse Scramble for all cubes: it is like cheating, but when the scramble is known, each cube can be solved by inversing the sequence.Īll of the above methods (with exception of the inverse scramble, which is trivial) are explained extensively in the included PDF. When this is achieved, T45 can be applied to solve it (~180 moves on avg). 423T45 for the 4x4x4 (read 4 to 3, T45): this algorithm brings the cube to a state which can be handled like it was a 3x3x3 cube. El solucionador del Cubo de Rubik en línea calcula los movimientos necesarios para resolver un Cubo de Rubik mezclado. More intuitive than T45, but also more extensive and less effective. Layer-by-Layer (Beginners') Solution: this is the method commonly used by beginners to solve the cube. Thistlethwaite 45 (T45) for the 3x3x3: this algorithm will always find a solution of 45 moves or less, averaging at 31. God's Algorithm for the 2x2x2: this is the optimal solution for the given state (in half-turn metric). There are several built-in solving mechanisms available: You can also input your own state using a webcam (3x3x3), or simply enter the colors of each facelet (2,3,4x.x.). This program allows you to generate a randomly scramble cube of arbitrary dimension which can then be manipulated manually or solved by the computer.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |